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2026 - Roadmap

· 2 min read
Melissa
Website Owner / Game Developer and Software Developer

For me, this year isn't about shipping something - it's about learning and deliberately developing my skills.

I want to get better at finishing small things, experimenting quickly, and strengthening my fundamentals before committing to something long-term. So 2026 is my foundation year.


Game Jams

One of my main goals this year:

⬜ Complete at least one game jam

Ideally, more than one - but if I complete even a single jam, I'll consider that a genuine achievement.

With little to no formal game development experience, I think game jams are the perfect opportunity. They naturally encourage:

  • Fast decision-making
  • Realistic scoping
  • Creative problem-solving
  • Shipping something, even if it's imperfect

They remove the luxury of overthinking and force progress. And right now, that's exactly what I need.


Small Experiments

Outside of jams, I plan to build smaller, focused projects throughout the year.

Working on smaller builds will allow me to dedicate time to specific areas each month - improving particular skills instead of trying to do everything at once.

This might include:

  • Single-mechanic prototypes
  • Short experimental projects
  • Technical challenges
  • UI/UX practice builds
  • Gameplay feel tests

The goal is simple:

Build → Finish → Reflect → Improve

No endless polishing. No scope creep. Just steady growth.


Documenting the Journey

I created this site to track progress and document the process - what I learn, what works, what breaks, and what I'd do differently next time.

MythicalDocs is my personal space, but it's also a public archive of growth. A place to record not just outcomes, but the lessons behind them.


The Real Goal

By the end of the year, I want:

  • Stronger fundamentals
  • Completed small projects
  • Better instincts
  • Confidence in my skills

That's the win.

So here's to building smaller, learning properly, and making consistent progress.