2026 - Roadmap
· One min read
This year is less about shipping one big project, and more about building better habits.
I want to get better at finishing small things, learning faster, and actually sticking to scope.
Game Jams
Main goal for this year:
⬜ Complete at least one game jam
If I finish even one and submit on time, I’ll count that as a real win.
Why game jams?
- Fast decision-making
- Clear constraints
- Less room for perfectionism
- Practice actually finishing
Small Experiments
Outside jams, I want to keep doing smaller focused builds.
Things like:
- Single-mechanic prototypes
- Short experiments
- Technical mini-challenges
- UI/UX practice
- Gameplay feel tests
Simple loop:
Build → Finish → Reflect → Improve
Documenting the Journey
This site is where I’ll track progress: what worked, what broke, and what I’d do differently next time.
I’m treating MythicalDocs as a running dev diary, not a highlight reel.
The Real Goal
By the end of 2026, I want:
- Better fundamentals
- More finished small projects
- Stronger instincts
- More confidence
That’s the target.
