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4 posts tagged with "godot"

Blog posts related to the Godot game engine

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Brackeys Game Jam 2026.1 - Final Devlog - I Finished a Game

· 2 min read
Melissa
@mythicalcuddles

I came into this jam with one main goal: finish something and ship it.

Not chase rankings. Not overbuild. Just finish.

And I did.

From Idea to Build​

The starting idea was simple: a forest trail that feels wrong.

No monsters, no jump scares, just atmosphere and tension.

Over the week it slowly came together: movement, camera, world swapping, chunk layout, and finally the forced flip moment in the clearing.

That was the point where it stopped feeling like a test project and started feeling like an actual game.

What Ended Up in the Final Version​

By the end, the game had:

  • A title screen
  • A complete playable level arc
  • A swap mechanic tied to the theme
  • A forced narrative moment
  • A fade out + final line
  • A credits screen
  • A clean return to menu

It has a full start-to-finish loop, which is something I hadn’t done in Godot before.

What I Learned​

Biggest lessons from this jam:

  • Scope control matters more than flashy ideas
  • Atmosphere can carry a lot without enemies
  • Simplicity works when it’s intentional
  • Finishing is its own skill

I also learned that I really enjoy building pacing and mood-heavy moments.

Most importantly: I proved to myself that I can finish a game.

About the Results​

Whatever the jam ranking ends up being, I’m happy with this project.

I started with an empty Godot project and shipped something complete that I’m proud to share.

That’s the real win for me.

What’s Next​

Now that I’ve finished one small game, the whole process feels less intimidating.

I’m going to keep building, keep shipping small things, and keep improving from there.

This was a good milestone.

Brackeys Game Jam 2026.1 – Day 4 Closing the Loop

· 4 min read
Melissa
@mythicalcuddles

Today was different.

Not in a flashy, “I built something massive” kind of way - but in a quieter, more satisfying way. The kind of day where things stop feeling like systems and start feeling like a game.

Yesterday, all six chunks were finally built. The forest existed. The arc existed. The pacing felt right. But it was still missing something - the emotional landing. The moment that makes the theme stick.

Today, I closed the loop.