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Brackeys Game Jam 2026.1 - Final Devlog - I Finished a Game

· 2 min read
Melissa
@mythicalcuddles

I came into this jam with one main goal: finish something and ship it.

Not chase rankings. Not overbuild. Just finish.

And I did.

From Idea to Build​

The starting idea was simple: a forest trail that feels wrong.

No monsters, no jump scares, just atmosphere and tension.

Over the week it slowly came together: movement, camera, world swapping, chunk layout, and finally the forced flip moment in the clearing.

That was the point where it stopped feeling like a test project and started feeling like an actual game.

What Ended Up in the Final Version​

By the end, the game had:

  • A title screen
  • A complete playable level arc
  • A swap mechanic tied to the theme
  • A forced narrative moment
  • A fade out + final line
  • A credits screen
  • A clean return to menu

It has a full start-to-finish loop, which is something I hadn’t done in Godot before.

What I Learned​

Biggest lessons from this jam:

  • Scope control matters more than flashy ideas
  • Atmosphere can carry a lot without enemies
  • Simplicity works when it’s intentional
  • Finishing is its own skill

I also learned that I really enjoy building pacing and mood-heavy moments.

Most importantly: I proved to myself that I can finish a game.

About the Results​

Whatever the jam ranking ends up being, I’m happy with this project.

I started with an empty Godot project and shipped something complete that I’m proud to share.

That’s the real win for me.

What’s Next​

Now that I’ve finished one small game, the whole process feels less intimidating.

I’m going to keep building, keep shipping small things, and keep improving from there.

This was a good milestone.

Brackeys Game Jam 2026.1 – Day 4 Closing the Loop

· 4 min read
Melissa
@mythicalcuddles

Today was different.

Not in a flashy, “I built something massive” kind of way - but in a quieter, more satisfying way. The kind of day where things stop feeling like systems and start feeling like a game.

Yesterday, all six chunks were finally built. The forest existed. The arc existed. The pacing felt right. But it was still missing something - the emotional landing. The moment that makes the theme stick.

Today, I closed the loop.

Brackeys Game Jam 2026.1 – Day 3 Progress

· 5 min read
Melissa
@mythicalcuddles

There’s a strange moment in development where a project stops feeling like a prototype and starts feeling like... something. Today was that moment.

When I opened the project this morning, I wasn’t looking at two test platforms anymore. I wasn’t even looking at a mechanic demo. I was looking at a journey - a beginning, a middle, and the shape of an ending waiting to happen.

And for the first time since starting this jam, the forest trail felt real.

Brackeys Game Jam 2026.1 – Day 2 Progress

· 5 min read
Melissa
@mythicalcuddles

There’s a moment in every project where the excitement wears off and the question creeps in:

Is this actually going to work?

Day two was that moment. Not because anything broke. Not because the mechanic failed. But because the idea had to survive contact with structure. A concept can feel mysterious in your head - but once you start placing tiles, spacing jumps, and timing traversal, it either holds... or it collapses.

Today, it held.

Brackeys Game Jam 2026.1 – Day 1 Progress

· 7 min read
Melissa
@mythicalcuddles

I’m officially participating in a game jam.

Not just thinking about it. Not planning for the next one. Not watching from the sidelines.

Actually participating.

The theme?

🏕️ Strange Places 🏕️

When it was revealed, I felt that familiar spark - the rush of ideas, the excitement of possibility, and, if I’m being honest, the quiet danger of over-scoping something wildly ambitious.